using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace Sublimation.Behaviours
{
    public interface Behaviour
    {
        Vector2 RunBehaviour();
        float getWeight();

        // internal good practice:
        // protected Vector2 evaluate(GameObject other);
        // also include a reference to WorldProperties and the parent GameObject
    }
}